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REPUBLIC COMMANDO - ATIN16
Hit Points30
Defense17
Attack+9
Damage20
Republic Commando - Atin

Special Abilities

Door Gimmick (At the end of it's turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn or until it is defeated.)

Order 66

Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.)

Straight repaint of Republic Commando Fixer.

Republic Commando - AtinRepublic Commando - Atin