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Hit Points60
Etain Tur-Mukan

Special Abilities

Grenades 20 (Replaces attacks; range 6; 20 damage to target and to each character adjacent to that target; save 11.)

Lightsaber (+10 Damage against adjacent enemies.)


Protective +20 (+20 Damage while a wounded ally whose name contains Commando is within 6 squares)

Force Powers

Force 3

Telekinesis (Force 1, usable only on this character's turn: range 6; this character may move one ally up to six squares without provoking an attack of opportunity. This movement must follow normal terrain restrictions.)

Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)

Commander Effects

Commando allies get +4 Defense.

Nikto Soldier (A&E) base with repositioned arms. Head from a Sith Trooper Commander with sculpey for the hair. Added rifle and lightsaber. Tried to imitate many of the abilities she used the most during the Republic Commando novels and promote synergy with the commandos/

Etain Tur-MukanEtain Tur-Mukan